The campaign's main-menu painting: a dusk temple of Olympus above the sea, flanked by colossal statues of Zeus and Poseidon.
Setting

The World

Four realms, three brothers, and one city that never saw the dawn.

The map

The campaign crosses four realms. Each god sets out from his own: Zeus from Olympus, Poseidon from the Sea, Hades from the Underworld. Every road ends in Eidra.

The painted journey map: a bird's-eye view of coastlines, islands and mountains, from a sunset sea to shadowed depths.
Realm 1 of 4

Olympus

Marble terraces above a sea of clouds, where the court keeps its golden record and turns petitioners back from the Stair of Unanswered Prayers.

An establishing shot of Olympus from the campaign's prelude films.
Realm 2 of 4

The Sea

A harbor that will not empty, a wreck reef whose people the charts called lost, and a palace beneath the wave that holds the folded water around Eidra.

An establishing shot of The Sea from the campaign's prelude films.
Realm 3 of 4

The Underworld

A violet river and a ferry without a fare, a last gate held by three seals, and an archive of unfinished lives.

An establishing shot of The Underworld from the campaign's prelude films.
Realm 4 of 4

Eidra

The city under a night that never ended, every window lamplit, its walls wrapped in three braided bands of pale-gold light that strain to hold.

An establishing shot of Eidra from the campaign's prelude films.

Below the thrones

The Underworld, built from the game's own layered environment plates: distant peaks, basalt architecture, foreground stone and drifting mist.

Factions

Every card belongs to one of four factions. A deck uses its god’s cards plus the Mortals.